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Devlog
July Devlog - upgrades, backgrounds, and more
July 23, 2026
by
MuffinMan
I moved the devlog to my blog . July brings a bunch of updates - a new upgrades system, nicer visuals with backgrounds and shadows, redesigned UI and more...
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v1.9.1 - Nerfed heal cards
July 05, 2026
by
MuffinMan
Super short update - heal cards are nerfed, they were way too powerful. Instead of exhausting, they are all being destroyed after use. The only exception is DRAIN BOLT which now exhausts after being u...
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v1.9.0 - SpaceDeck X hits the arcade
June 15, 2026
by
MuffinMan
Hello again, version 1.9.0 is here! I was super busy preparing the game for the arcade machine - SpaceDeck X is available on a physical arcade cabinet in Blast Galaxy in Amsterdam! I’m also actively...
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v1.8.1 - Performance and Teasers patch
May 14, 2026
by
MuffinMan
1
#arcade
BIG NEWS! SpaceDeck X is going to be released on a physical arcade cabinet thanks to The Amsterdam Indie Arcade ! The release party is on the 14th at Blast Galaxy arcade. SpaceDeck will be released on...
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v1.8.0 - New bosses, cards and boss scaling
April 29, 2026
by
MuffinMan
1
Thank you for playing - it has been a joy to make these updates! This one is quite substantial, although it might not seem like it. Let’s go through the new stuff: Boss Scaling Some bosses were quit...
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v1.7.0 - Inspect (de)buffs, more cards and firepower
March 31, 2026
by
MuffinMan
1
This is mostly a balance patch, but I’m genuinely excited about it. I’ve focused on addressing the main pain points to make the game more fun. The later shmup levels were quite difficult, and HP w...
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v1.6.6 - Minor balance update
March 27, 2026
by
MuffinMan
Based on the player feedback I tweaked the following: More HP pickups on later levels More Energy Orbs on later levels Card probabilities are slightly tweaked And I hope I finally solved FPS issues fo...
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v1.6.5 - Snakes on a spaceship
March 23, 2026
by
MuffinMan
I’ll admit, this one wasn’t planned. I made a build from a wrong git branch and included snakes with some bug fixes. I hope you don’t mind. And to be fair, every decent shmup needs a snake enemy...
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v1.6.0 - New cards, 19 to be exact
March 19, 2026
by
MuffinMan
Nineteen new cards! Yes, you’ve read it correctly, I made nineteen new cards. New mechanic, corrosion (classic damage over time), hyperspace animation and a few little tweaks here and there. We are...
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v1.5.0 - Unified HP, new HUD and other goodies
March 12, 2026
by
MuffinMan
I’ve got some nice updates for you! Let’s start with the big one - Unified HP . Now both phases (shoot-em-up and deck building) share the same health points. All of the HP you lose or gain is carr...
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v1.4.0 - Better new player experience
March 01, 2026
by
MuffinMan
The common feedback was that the tutorial had too much text, so behold: the new interactive tutorial! It’ll take you through all the mechanics one by one. I also added a note in the main menu remind...
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v1.3.0 - Asteroids, miners and new levels
February 23, 2026
by
MuffinMan
New levels are up! Featuring a new enemy type (the miner), asteroid belts, and a revamped level generator. Early levels are now easier, but don’t worry - the difficulty ramps up for a real challenge...
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v1.2.2 - Fixed Chrome fps drops
February 13, 2026
by
MuffinMan
Minor update - changed Kaplay version, which hopefully will fix Chrome fps drops...
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v1.2.0 - Behemoths and EMPs
January 22, 2026
by
MuffinMan
1
Two new bosses - Behemoth II and SD, with new mechanics! Four new cards - DECOYS, SILVER PLATING, ECHO, and LAST RESORT. Check them all out in the card library menu. EMP weapon - Use “C” to trade...
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v1.1.0 - T-Wing
January 09, 2026
by
MuffinMan
Let me try this this dev log thing. Version 1.1.0 New boss - T-Wing! Exhaust card mechanic - certain cards will be exhausted after you play them. That means they are removed from your deck until the e...
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