
SpaceDeck X
STEAM PAGE IS COMING!
I'm actively working on the Steam page. If you would like to be informed when it goes live, you can subscribe here:
https://spacedeck.muffinman.io/
SPACEDECK AT ARCADE!
SpaceDeck X is available on a physical arcade cabinet in Blast Galaxy in Amsterdam! Big thanks to The Amsterdam Indie Arcade and Blast Galaxy!

***
In deep space, laser wranglers got bored and decided to throw a deck of cards in to spice things up.
SpaceDeckX is a game that combines action and turn-based gameplay together. You’re going to play an old school shoot-em-up (aka shmup) first, but when you get to the boss, the game turns into a deck builder.
Try the tutorial, it should make things clearer

Controls:
| Shoot-em-up | Boss Fight | |
| Arrows | Move | Select card |
| Z | Fire | Play card |
| X | Super | End turn |
| C | EMP | / |
| Tab | / | Show deck |
| Esc | Pause | Pause |
Controllers only work in Chrome.
The hard part is connecting the two genres in a cohesive and fun way. I've tried my best, and I think the result is a decent small game. That said, I might still add stuff here and there.
Made with Kaplay!
Feel free to report any bugs you encounter
If you read all of this, consider leaving some feedback too, I would really appreciate it!
Desktop only, sorry!
| Updated | 19 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | MuffinMan |
| Genre | Action |
| Made with | KAPLAY (formerly Kaboom) |
| Tags | Deck Building, kaplay, No AI, Pixel Art, Retro, Shoot 'Em Up |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Interactive tutorial |
| Content | No generative AI was used |
Development log
- July Devlog - upgrades, backgrounds, and more23 days ago
- v1.9.1 - Nerfed heal cards40 days ago
- v1.9.0 - SpaceDeck X hits the arcade60 days ago
- v1.8.1 - Performance and Teasers patch93 days ago
- v1.8.0 - New bosses, cards and boss scalingApr 29, 2026
- v1.7.0 - Inspect (de)buffs, more cards and firepowerMar 31, 2026
- v1.6.6 - Minor balance updateMar 27, 2026
- v1.6.5 - Snakes on a spaceshipMar 23, 2026






Comments
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Looks great, any chance this might end up in the arcade at EMF Camp?
Hey, thanks! This is the first time I hear about EMF Camp, so probably not. Honestly, the whole arcade thing just happened thanks to The Amsterdam Indie Arcade. I wouldn’t mind having it on a few more machines, but at the moment I’m trying to focus on the Steam release. Cheers!
Well done, really enjoyed playing the game!
At first I was a bit surprised by the boss battles, but after a few encounters I came to really appreciate them.
Much appreciated! I’m glad that you liked the shift to the turn based boss fight, that is the main hook. There are more bosses in the works :)
Excellent game! I'm not a fan of shooters but I really really like this one. Also the card rounds of game are excellent! Real labor of love!
Thank you! I’m really glad that you like it even you are not a fan of the genre.
Card rounds are there to give you a little breather - I really wanted to make a combination of an intense action and a turn based combat. Glad to hear people actually like it :)
Awesome game, so clean!
<3 Thanks a lot!
I love
<3
This is lots of fun and I love the art/music. I got to the 3rd boss. My only feedback is that I wish dying to a boss didn't regress you back to level 1. Restarting the level prior to the boss, so you are always just 1 level away from the highest boss you reached, would i think be less punitive to the player. You'd get to use that level as an opportunity to collect better powerups in anticipation of the boss fight. Anyway, inspiring game, keep it up!
Thank you! There is a bunch of things still missing, I think once I make everything I’ve planned it is going to be a smoother experience.